POP & PLAYFUL STYLE
我擅長繪畫表情和色彩, 作品大多數是使用Procreate/Clip Studio製作
I am good at drawing expressions and playing with colours.
My works are mostly digital, made in Procreate/ Clip studio.
![cats.jpg](https://static.wixstatic.com/media/5a98c6_c47ced7b790b4feda90b779938a25c13~mv2.jpg/v1/fill/w_460,h_443,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/cats.jpg)
貓貓塗鴉
Cat Doodle
50 hkd↑ per character (black and white)
100 hkd↑ per character (simple colour)
500x500px 無背景
把你的角色畫做貓
價錢依角色複雜度調整
500x500px blank background
draw your character in cat form
Price adjust according to complexity
![IMG_1607_edited_edited.jpg](https://static.wixstatic.com/media/5a98c6_f21dd81301ce443aacfe267abf6c1300~mv2.jpg/v1/fill/w_115,h_115,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/IMG_1607_edited_edited.jpg)
動物/獸人/擬獸塗鴉
Animal/ Furry/Anthro/Feral Doodle
300 hkd per character
700x700px 無/簡單背景
不細化厚塗
依角色複雜度調整
1000x1000px plain/ simple background
Just doodle. Please note that I will keep the brushstrokes unrefined
Price adjust according to complexity
![Holostars-4anni-TEMPUS-VESPER-POSTER-SOLO_edited.jpg](https://static.wixstatic.com/media/5a98c6_9c72a0c8b163422f9f9cf1734edbc9cb~mv2.jpg/v1/fill/w_115,h_114,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/Holostars-4anni-TEMPUS-VESPER-POSTER-SOLO_edited.jpg)
頭像
Icon/ Headshot
150 hkd↑ per character
700x700px 無背景
依角色複雜度調整
Price adjust according to complexity
![IMG_0317(1)_edited.jpg](https://static.wixstatic.com/media/5a98c6_84334c20a12c43b598a5f75f1e9cc1ea~mv2.jpg/v1/fill/w_115,h_115,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/IMG_0317(1)_edited.jpg)
半身-腰上插圖
Bust- Half body Illustration
300 hkd↑ per character
長邊1400px 無/簡單背景
依角色複雜度調整價錢
Price adjust according to complexity
![247180CE-43CE-45F7-A9CF-3A120C569AFE.JPG](https://static.wixstatic.com/media/5a98c6_7385e7cd409641b3954ce2186f1f5498~mv2.jpg/v1/crop/x_0,y_105,w_1440,h_1502/fill/w_115,h_120,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/247180CE-43CE-45F7-A9CF-3A120C569AFE_JPG.jpg)
全身插圖
Full body Illustration
500 hkd↑ per character
長邊1800px 無/簡單背景
依角色複雜度調整價錢
Price adjust according to complexity